They are gathered into a set similar to the map tileset. Ground heightmaps files, named "Heightmap_XXX" (XXX representing an identification number), shall be placed in the "Pictures" folder. The heightmap is automatically stretched to the dimensions of the RMXP map, by using a linear interpolation. You can associate a heightmap to a RMXP map (optionnal) that will be used to add an embossing effect independently to the 3-layers tiles. The maximum height offset has a fixed value of 32 pixels, so a tile with an entirely white heightmap will be rendered as a cube. Then a vertical offset is determined depending on the slant, the ground heightmaps and the tiles heightmaps for the three layers.Īll the pixels between the original position and its offset are drawn : that makes the map "embossed".Ī heightmap is a greyscale picture that contains heights data for each pixel.īlack areas mean no height offset, whereas white areas mean a maximum height offset. It's a 640*480/480*360/320*240 Bitmap object (depending on the chosen resolution),Ĭontained in a sprite that is displayed over the panorama but below all other sprites.įor each pixel of this bitmap is calculated a corresponding map pixel to display, by a 3D projection of a textured polygon (the map). This script modifies a Bitmap object that represents the screen. fixed two bugs causing crash in the DLL.fixed black areas on events at the bottom of the map.added a camera option to have the player in the center of the map.fixed a very annoying bug in V.1.4 : crash when going back to the map (from the menu, a battle, etc.).fixed the problem of events disappearing at the bottom of the screen.can now handle n layers (but the more layers, the more lag).fixed a bug about the altitude of events that are not "Wall" events (DLL modified).fixed a bug with angles around 35° (DLL modified).fixed a bug when transferring from a normal map to a HM7 map.added an option to have less black cut elements, but it may lag.it's a new DLL (the script won't work with a previous version).heightmaps are now in a "Heightmap" folder.fixed transparency end blend types for events.open source code for the required dll now available.works with 200 * 200 tiles² maps (HM7 won't activate if the width or height exceeds 200 tiles).probably a throng of bugs since it's the first version.more 3D, more lag (don't even try this engine if you find the NeoM7 too laggy).Therefore this script is not suited for RM beginners. The script might be hard to master, because it requires specific graphics and it is important to understand how the elements are drawn to create them properly. The relief is not very pronounced, so this engine is more suited for worldmaps-like maps, where graphical elements are small. It handles heightmaps so that the rendered map is embossed. The HM7 engine is a response to these critics. The main cause of negative feedbacks regarding the NeoM7 is that the map seems too flat, like a paper sheet. While the purpose of the NeoM7 is to emulate the Mode7 feature of the NES, this new engine go further in the 3D feeling. There's some good games discounted there too, like To The Moon and Ib.This engine is an alternative to the NeoMode7 engine. This freebie comes alongside an RPG Maker Sale with discounts on games made using RPG Maker, as well as other versions of RPG Maker, its makers game-making tools for other genres, and more tools and asset packs and bits. You have until 6pm GMT on Monday the 19th to grab RPG Maker XP free for keepsies from Steam. That's another advantage of using software which predates knowledge congealing in ungoogleable places like Discord servers. If you run into trouble doing something weird, chances are someone else tried to do that years ago and sprawled their solution across a messageboard thread somewhere. Older engine versions do also often have the advantage of having years of knowledge and tools available online. RPG Maker XP is several versions old (dating from 2005) but it does still normally cost £21 and hey, you can still use it to make RPGs. XP is also home to Pokémon Essentials, the unofficial framework that's helped squillions of fans make their own catch 'em alls, such as Pokémon Uranium. RPG Maker has been used to create games including Lisa: The Painful RPG and Space Funeral, and XP specifically is the version used by RPS favourite tearjerker To The Moon. It might be fun to kick around an idea or-who knows-maybe you've even got the next To The Moon (made in RPG Maker XP, don't you know?) rattling around up there, waiting to manifest. Right now on Steam you can grab a free copy of RPG Maker XP, an older version of the wildly popular (and quite accessible) game-making tool. Hey, you know that idea for an RPG you've been kicking around your head for years now? Maybe it's time to give it a crack.
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